Cinematic techniques

Shot Angles-

Low, eye level, high, worms eye, canted, birds eye.

Shot sizes-

XLS, LS, MLS, MS, CU, BCU

This video was shown in lesson to show the different cinematic techniques used within Lord of the Rings, it shows the different camera and angles used within the movie.

Cinematic techniques video link- https://www.youtube.com/watch?v=oFUKRTFhoiA

The shot- The image a viewer sees on screen until it is replaced by another image through an editing technique. It is the building block of all film-making.

Framing-This is how the subject will be positioned within the shot. There are almost unlimited variations on these shots.

Editing-The methods by which a director or editor moves from one shot to another.

Mis-En-Scene-A theatrical term which describes what appears on stage or on camera. This can refer to sets, costumes, props, lighting, acting, etc.

Different cinematic techniques we might use in our ident-

  • Framing-Long shot-The on screen object appears or is seen from some distance away. This shot gives away a sense of time and place. This allows the viewer to decide where to look because there is so much visible on screen.
  • Framing-Close up or head shot- The on screen object appears to be large, taking up about 80% of the screen. This forces the viewer to see what the director intends. This shot is intimate and revealing, though somewhat intrusive and authoritative.
  • Framing-Medium shot-Between a long and close-up shot, it is most common and naturalistic and doesn’t call attention to itself, it’s a neutral shot.
  • Framing-Deep Focus- All objects, both background and foreground, remain in focus. Freedom for viewers to choose which objects to view.
  • Angles- Eye level- In which the camera and subject are on the same level, it’s called a neutral shot.
  • Lighting- Low key- Lighting distinguished by darkness, shadows and patches of bright key light. This lighting is often used to create moods of suspicion, mystery, and danger.
  • Sound-Diegetic– Sound which can be logically heard by a character within the film environment. The background noise, traffic and dialogue etc.
  • Sound-Nondiegetic- A sound which can not logically be heard by a character within the film environment. This includes musical scores, voice-overs and narration etc.
  • Editing-Fade-The image on screen fades to black for a period of time, to be slowly replaced by another image. This often indicates the passage of a period of time or the end of a segment.
  • Editing-Dissolve-The image on screen fades from one image to another image which slowly fades in at the same time. This often makes a connection between two objects or characters that the viewers may not have made otherwise.
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